X-Git-Url: https://git.danieliu.xyz/?a=blobdiff_plain;f=Sim.hs;h=5769c47a7a251b3560bcf9e89fb2f6b468c53f97;hb=112ba19bd1df10cdb24e99dd3853dd99576c1610;hp=8dd581926cdaf3121dfd180677eff4b429f49c06;hpb=6f4455cbc7cd118ae0771761304b1e286b71f952;p=ekitaihs.git diff --git a/Sim.hs b/Sim.hs index 8dd5819..5769c47 100644 --- a/Sim.hs +++ b/Sim.hs @@ -1,18 +1,23 @@ -module Sim ( initSimSpace, testSim, physStep ) where +module Sim ( + Simulation, simSpace, + ChunkType, ChunkData, chunkType, + initSimSpace, testSim, physStep, validDirects, + simToString, stringToSim +) where +import Debug.Trace import Data.Vector ((!), (//)) import qualified Data.Vector as V --- Simulation simSpace simW simH data Simulation = Simulation { simSpace :: V.Vector ChunkData , simW :: Int , simH :: Int } deriving (Show) -data ChunkType = Empty +data ChunkType = Air | Water - | Wall deriving (Show) + | Wall deriving (Show, Enum) data ChunkData = ChunkData { chunkType :: ChunkType @@ -21,29 +26,105 @@ data ChunkData = ChunkData -- vec accessors simGet Simulation{simSpace=s,simW=w} x y = s ! (y*w+x) simSet sim@Simulation{simSpace=s,simW=w,simH=h} c x y = sim { simSpace = (s // [(y*w+x,c)]) } +simGetChunkType sim x y = chunkType $ simGet sim x y initSimSpace x y = Simulation - { simSpace = V.replicate (y*x) ChunkData { chunkType=Empty } + { simSpace = V.replicate (y*x) ChunkData { chunkType=Air } , simW = x , simH = y } -testSim = simSet (initSimSpace 10 10) (ChunkData Water) 5 0 +testSim = let a = simSet (initSimSpace 10 10) (ChunkData Water) 5 5 + in simSet a (ChunkData Wall) 5 6 -physStep sim@Simulation{simW=w,simH=h} = _physStep [(x, y) | x <- [0..w-1], y <- [0..h-1]] (initSimSpace w h) sim +physStep sim@Simulation{simW=w,simH=h} = _physStep [(x, y) | x <- [0..w-1], y <- [0..h-1]] sim sim +-- _physStep grid acc sim@Simulation{simSpace=s,simW=w,simH=h} | trace ("" ++ show h) False = undefined _physStep grid acc sim@Simulation{simSpace=s,simW=w,simH=h} = if null grid then acc else _physStep (tail grid) next sim where x = fst $ head grid y = snd $ head grid - next = sim + valid = validDirects x y w h + next = case simGetChunkType sim x y of + Water -> updateWaterChunk x y valid acc + _ -> acc + -- spawn = simSet next (ChunkData Water) 5 0 -- takes in list of valid chunks, as well as the sim to modify --- updateWaterChunk valid sim = - +-- updateWaterChunk x y valid sim | trace ("x:" ++ show x ++ " y:" ++ show y ++ " " ++ show valid) False = undefined +updateWaterChunk x y valid sim = + -- if the chunk below is free, fall straight down + if elem (0,1) valid && fromEnum (simGetChunkType sim x (y+1)) == fromEnum Air + then + let moved = simSet sim ChunkData { chunkType=Air } x y + in simSet moved ChunkData { chunkType=Water } x (y+1) + else if elem (-1,1) valid && fromEnum (simGetChunkType sim (x-1) (y+1)) == fromEnum Air + then + let moved = simSet sim ChunkData { chunkType=Air } x y + in simSet moved ChunkData { chunkType=Water } (x-1) (y+1) + else if elem (1,1) valid && fromEnum (simGetChunkType sim (x+1) (y+1)) == fromEnum Air + then + let moved = simSet sim ChunkData { chunkType=Air } x y + in simSet moved ChunkData { chunkType=Water } (x+1) (y+1) + else if elem (-1,0) valid && fromEnum (simGetChunkType sim (x-1) y) == fromEnum Air + then + let moved = simSet sim ChunkData { chunkType=Air } x y + in simSet moved ChunkData { chunkType=Water } (x-1) y + else if elem (1,0) valid && fromEnum (simGetChunkType sim (x+1) y) == fromEnum Air + then + let moved = simSet sim ChunkData { chunkType=Air } x y + in simSet moved ChunkData { chunkType=Water } (x+1) y + -- stay put + else sim -- gets chunks around a given chunk that are inside grid +-- validDirects x y w h | trace ("w:"++ show w ++ "h:" ++ show h) False = undefined validDirects x y w h = filter - (\q -> 0 <= (fst q) && (fst q) < w && (snd q) <= 0 && (snd q) < h) - [(a,b) | a <- [x-1..x+1], b <- [y-1..y+1], not (a==x && b==y)] + (\q -> 0 <= (fst q)+x && (fst q)+x < w && 0 <= (snd q)+y && (snd q)+y < h) + [(a,b) | a <- [-1..1], b <- [-1..1], not (a==0 && b==0)] + +simToString :: Simulation -> [Char] +simToString sim@Simulation{simW=w} = + let simStr = V.toList $ V.map chunkToChar $ simSpace sim + in insert w '\n' simStr + +-- from https://stackoverflow.com/questions/12659562/insert-specific-element-y-after-every-n-elements-in-a-list +insert :: Int -> a -> [a] -> [a] +insert n y xs = countdown n xs where + countdown 0 xs = y:countdown n xs + countdown _ [] = [] + countdown m (x:xs) = x:countdown (m-1) xs + +-- stringToSim :: [String] -> Simulation +stringToSim strings = + _stringToSim st grid (initSimSpace w h) + where stripped = strings + w = maximum $ [(length s) | s <- stripped] + h = length stripped + grid = [(a,b) | a <- [0..(length stripped)-1], b <- [0..(length $ stripped !! a)-1]] + st = concat stripped + +_stringToSim st grid acc = + if null grid || null st then acc + else _stringToSim (tail st) (tail grid) next + where y = fst $ head grid -- not exactly sure why y and x got switched here + x = snd $ head grid + next = simSet acc (charToChunk $ head st) x y + +-- maps each chunktype to an ascii character +chunkToChar :: ChunkData -> Char +chunkToChar c = + case chunkType c of + Water -> '~' + Air -> '.' + Wall -> '#' + _ -> '?' + +-- this is redundant, fix this somehow +charToChunk :: Char -> ChunkData +charToChunk c = + ChunkData { chunkType=ctype } + where ctype = if c=='~' then Water + else if c=='#' then Wall + else Air