X-Git-Url: https://git.danieliu.xyz/?a=blobdiff_plain;f=Sim.hs;h=64aef9b18e07c7aa516926b894909fcdddb20beb;hb=4de2980e358a4ed8bb05e615a3fee16215b03c1f;hp=fe8c4026002a2531790600ade52b4e6e0cf08c50;hpb=0320d5e4f8a290f56c382f81d5443508aea30761;p=ekitaihs.git diff --git a/Sim.hs b/Sim.hs index fe8c402..64aef9b 100644 --- a/Sim.hs +++ b/Sim.hs @@ -2,7 +2,7 @@ module Sim ( Simulation, simSpace, ChunkType, ChunkData, chunkType, initSimSpace, testSim, physStep, validDirects, - simToString + simToString, stringToSim ) where import Debug.Trace @@ -17,7 +17,9 @@ data Simulation = Simulation data ChunkType = Air | Water - | Wall deriving (Show, Enum) + | Wall + | Pump + | Drain deriving (Show, Enum) data ChunkData = ChunkData { chunkType :: ChunkType @@ -35,7 +37,7 @@ initSimSpace x y = Simulation } testSim = let a = simSet (initSimSpace 10 10) (ChunkData Water) 5 5 - in simSet a (ChunkData Wall) 5 4 + in simSet a (ChunkData Wall) 5 6 physStep sim@Simulation{simW=w,simH=h} = _physStep [(x, y) | x <- [0..w-1], y <- [0..h-1]] sim sim -- _physStep grid acc sim@Simulation{simSpace=s,simW=w,simH=h} | trace ("" ++ show h) False = undefined @@ -47,31 +49,61 @@ _physStep grid acc sim@Simulation{simSpace=s,simW=w,simH=h} = valid = validDirects x y w h next = case simGetChunkType sim x y of Water -> updateWaterChunk x y valid acc + Pump -> updatePumpChunk x y valid acc + Drain -> updateDrainChunk x y valid acc _ -> acc + -- spawn = simSet next (ChunkData Water) 5 0 -- takes in list of valid chunks, as well as the sim to modify -- updateWaterChunk x y valid sim | trace ("x:" ++ show x ++ " y:" ++ show y ++ " " ++ show valid) False = undefined updateWaterChunk x y valid sim = -- if the chunk below is free, fall straight down - if elem (0,-1) valid && fromEnum (simGetChunkType sim x (y-1)) == fromEnum Air + if elem (0,1) valid && fromEnum (simGetChunkType sim x (y+1)) == fromEnum Air then let moved = simSet sim ChunkData { chunkType=Air } x y - in simSet moved ChunkData { chunkType=Water } x (y-1) - else if elem (-1,-1) valid && fromEnum (simGetChunkType sim (x-1) (y-1)) == fromEnum Air + in simSet moved ChunkData { chunkType=Water } x (y+1) + else if elem (-1,1) valid && fromEnum (simGetChunkType sim (x-1) (y+1)) == fromEnum Air then let moved = simSet sim ChunkData { chunkType=Air } x y - in simSet moved ChunkData { chunkType=Water } (x-1) (y-1) - else if elem (1,-1) valid && fromEnum (simGetChunkType sim (x+1) (y-1)) == fromEnum Air + in simSet moved ChunkData { chunkType=Water } (x-1) (y+1) + else if elem (1,1) valid && fromEnum (simGetChunkType sim (x+1) (y+1)) == fromEnum Air then let moved = simSet sim ChunkData { chunkType=Air } x y - in simSet moved ChunkData { chunkType=Water } (x+1) (y-1) + in simSet moved ChunkData { chunkType=Water } (x+1) (y+1) + else if elem (-1,0) valid && fromEnum (simGetChunkType sim (x-1) y) == fromEnum Air + then + let moved = simSet sim ChunkData { chunkType=Air } x y + in simSet moved ChunkData { chunkType=Water } (x-1) y + else if elem (1,0) valid && fromEnum (simGetChunkType sim (x+1) y) == fromEnum Air + then + let moved = simSet sim ChunkData { chunkType=Air } x y + in simSet moved ChunkData { chunkType=Water } (x+1) y -- stay put else sim +updatePumpChunk x y valid sim = + if elem (0,1) valid && fromEnum (simGetChunkType sim x (y+1)) == fromEnum Air + then simSet sim ChunkData { chunkType=Water } x (y+1) + else if elem (-1,0) valid && fromEnum (simGetChunkType sim (x-1) y) == fromEnum Air + then simSet sim ChunkData { chunkType=Water } (x-1) y + else if elem (1,0) valid && fromEnum (simGetChunkType sim (x+1) y) == fromEnum Air + then simSet sim ChunkData { chunkType=Water } (x+1) y + else sim + +updateDrainChunk x y valid sim = + if elem (0,1) valid && fromEnum (simGetChunkType sim x (y+1)) == fromEnum Water + then simSet sim ChunkData { chunkType=Air } x (y+1) + else if elem (0,-1) valid && fromEnum (simGetChunkType sim x (y-1)) == fromEnum Water + then simSet sim ChunkData { chunkType=Air } x (y-1) + else if elem (1,0) valid && fromEnum (simGetChunkType sim (x+1) y) == fromEnum Water + then simSet sim ChunkData { chunkType=Air } (x+1) y + else if elem (-1,0) valid && fromEnum (simGetChunkType sim (x-1) y) == fromEnum Water + then simSet sim ChunkData { chunkType=Air } (x-1) y + else sim + -- gets chunks around a given chunk that are inside grid -- validDirects x y w h | trace ("w:"++ show w ++ "h:" ++ show h) False = undefined validDirects x y w h = filter - -- (\q -> 0 <= (fst q)+x && (fst q)+x < w && (snd q)+y <= 0 && (snd q)+y < h) (\q -> 0 <= (fst q)+x && (fst q)+x < w && 0 <= (snd q)+y && (snd q)+y < h) [(a,b) | a <- [-1..1], b <- [-1..1], not (a==0 && b==0)] @@ -80,19 +112,47 @@ simToString sim@Simulation{simW=w} = let simStr = V.toList $ V.map chunkToChar $ simSpace sim in insert w '\n' simStr +-- from https://stackoverflow.com/questions/12659562/insert-specific-element-y-after-every-n-elements-in-a-list +insert :: Int -> a -> [a] -> [a] +insert n y xs = countdown n xs where + countdown 0 xs = y:countdown n xs + countdown _ [] = [] + countdown m (x:xs) = x:countdown (m-1) xs + +-- stringToSim :: [String] -> Simulation +stringToSim strings = + _stringToSim st grid (initSimSpace w h) + where stripped = strings + w = maximum $ [(length s) | s <- stripped] + h = length stripped + grid = [(a,b) | a <- [0..(length stripped)-1], b <- [0..(length $ stripped !! a)-1]] + st = concat stripped + +_stringToSim st grid acc = + if null grid || null st then acc + else _stringToSim (tail st) (tail grid) next + where y = fst $ head grid -- not exactly sure why y and x got switched here + x = snd $ head grid + next = simSet acc (charToChunk $ head st) x y + -- maps each chunktype to an ascii character chunkToChar :: ChunkData -> Char chunkToChar c = case chunkType c of Water -> '~' - Air -> '.' + Air -> ' ' Wall -> '#' + Pump -> '@' + Drain -> 'O' _ -> '?' --- from https://stackoverflow.com/questions/12659562/insert-specific-element-y-after-every-n-elements-in-a-list -insert :: Int -> a -> [a] -> [a] -insert n y xs = countdown n xs where - countdown 0 xs = y:countdown n xs - countdown _ [] = [] - countdown m (x:xs) = x:countdown (m-1) xs +-- this is redundant, fix this somehow +charToChunk :: Char -> ChunkData +charToChunk c = + ChunkData { chunkType=ctype } + where ctype = if c=='~' then Water + else if c=='#' then Wall + else if c=='@' then Pump + else if c=='O' then Drain + else Air