X-Git-Url: https://git.danieliu.xyz/?a=blobdiff_plain;f=Sim.hs;h=c48dbe4d2194456d72af2cce1db1f8ae925c9df9;hb=c68579ccc2b03996eec6ac5c1526d6e5d20c3c78;hp=bb96fe387c6a89a8099afb7beb79e4a8c7977b3f;hpb=19625d0c9e1d31e1966815bfefba8af794b3dba2;p=ekitaihs.git diff --git a/Sim.hs b/Sim.hs index bb96fe3..c48dbe4 100644 --- a/Sim.hs +++ b/Sim.hs @@ -1,18 +1,68 @@ -module Sim ( ChunkData, initSimSpace, defaultChunkData ) where +module Sim ( initSimSpace, testSim, physStep, updateWaterChunk, validDirects ) where +import Debug.Trace +import Data.Vector ((!), (//)) import qualified Data.Vector as V -data ChunkData = ChunkData - { velocity :: (Float, Float) - , density :: Float +data Simulation = Simulation + { simSpace :: V.Vector ChunkData + , simW :: Int + , simH :: Int } deriving (Show) -defaultChunkData = ChunkData - { velocity = (0,0) - , density = 0 +data ChunkType = Air + | Water + | Wall deriving (Show, Enum) + +data ChunkData = ChunkData + { chunkType :: ChunkType + } deriving (Show) + +-- vec accessors +simGet Simulation{simSpace=s,simW=w} x y = s ! (y*w+x) +simSet sim@Simulation{simSpace=s,simW=w,simH=h} c x y = sim { simSpace = (s // [(y*w+x,c)]) } +simGetChunkType sim x y = chunkType $ simGet sim x y + +initSimSpace x y = Simulation + { simSpace = V.replicate (y*x) ChunkData { chunkType=Air } + , simW = x + , simH = y } -initSimSpace :: Int -> Int -> V.Vector ChunkData -initSimSpace x y = V.replicate (y*x) defaultChunkData +testSim = simSet (initSimSpace 3 3) (ChunkData Water) 1 1 + +physStep sim@Simulation{simW=w,simH=h} = _physStep [(x, y) | x <- [0..w-1], y <- [0..h-1]] sim sim +-- _physStep grid acc sim@Simulation{simSpace=s,simW=w,simH=h} | trace ("" ++ show acc) False = undefined +_physStep grid acc sim@Simulation{simSpace=s,simW=w,simH=h} = + if null grid then acc + else _physStep (tail grid) next sim + where x = fst $ head grid + y = snd $ head grid + valid = validDirects x y w h + next = case simGetChunkType sim x y of + Water -> updateWaterChunk x y valid acc + _ -> acc + +-- takes in list of valid chunks, as well as the sim to modify +updateWaterChunk x y valid sim = + -- if the chunk below is free, fall straight down + if elem (0,-1) valid && fromEnum (simGetChunkType sim x (y-1)) == fromEnum Air + then + let moved = simSet sim ChunkData { chunkType=Air } x y + in simSet moved ChunkData { chunkType=Water } x (y-1) + else if elem (-1,-1) valid && fromEnum (simGetChunkType sim (x-1) (y-1)) == fromEnum Air + then + let moved = simSet sim ChunkData { chunkType=Air } x y + in simSet moved ChunkData { chunkType=Water } (x-1) (y-1) + else if elem (1,-1) valid && fromEnum (simGetChunkType sim (x+1) (y-1)) == fromEnum Air + then + let moved = simSet sim ChunkData { chunkType=Air } x y + in simSet moved ChunkData { chunkType=Water } (x+1) (y-1) + -- stay put + else sim + +-- gets chunks around a given chunk that are inside grid +validDirects x y w h = filter + (\q -> 0 <= (fst q) && (fst q) < w && (snd q) <= 0 && (snd q) < h) + [(a-x,b-y) | a <- [x-1..x+1], b <- [y-1..y+1], not (a==x && b==y)] --- gaussSeidel