X-Git-Url: https://git.danieliu.xyz/?a=blobdiff_plain;f=Sim.hs;h=fe8c4026002a2531790600ade52b4e6e0cf08c50;hb=0320d5e4f8a290f56c382f81d5443508aea30761;hp=7f1688f93001d210acf594a7e2ab28ba7529e46c;hpb=d6f7f328bce90b3298241052828a35e5b9b75ad4;p=ekitaihs.git diff --git a/Sim.hs b/Sim.hs index 7f1688f..fe8c402 100644 --- a/Sim.hs +++ b/Sim.hs @@ -1,35 +1,98 @@ -module Sim ( initSimSpace, testSim, physStep, validDirects ) where +module Sim ( + Simulation, simSpace, + ChunkType, ChunkData, chunkType, + initSimSpace, testSim, physStep, validDirects, + simToString +) where +import Debug.Trace import Data.Vector ((!), (//)) import qualified Data.Vector as V --- Simulation simSpace simW simH -data Simulation = Simulation (V.Vector ChunkData) Int Int deriving (Show) +data Simulation = Simulation + { simSpace :: V.Vector ChunkData + , simW :: Int + , simH :: Int + } deriving (Show) -data ChunkType = Empty +data ChunkType = Air | Water - | Wall deriving (Show) + | Wall deriving (Show, Enum) -data ChunkData = ChunkData ChunkType deriving (Show) +data ChunkData = ChunkData + { chunkType :: ChunkType + } deriving (Show) -- vec accessors -simGet (Simulation s w _) x y = s ! (y*w+x) -simSet (Simulation s w h) c x y = Simulation (s // [(y*w+x,c)]) w h +simGet Simulation{simSpace=s,simW=w} x y = s ! (y*w+x) +simSet sim@Simulation{simSpace=s,simW=w,simH=h} c x y = sim { simSpace = (s // [(y*w+x,c)]) } +simGetChunkType sim x y = chunkType $ simGet sim x y -initSimSpace x y = Simulation (V.replicate (y*x) (ChunkData Empty)) x y +initSimSpace x y = Simulation + { simSpace = V.replicate (y*x) ChunkData { chunkType=Air } + , simW = x + , simH = y + } -testSim = simSet (initSimSpace 10 10) (ChunkData Water) 5 0 +testSim = let a = simSet (initSimSpace 10 10) (ChunkData Water) 5 5 + in simSet a (ChunkData Wall) 5 4 -physStep sim@(Simulation _ w h) = _physStep [(x, y) | x <- [0..w-1], y <- [0..h-1]] (initSimSpace w h) sim -_physStep grid acc sim@(Simulation s w h) = +physStep sim@Simulation{simW=w,simH=h} = _physStep [(x, y) | x <- [0..w-1], y <- [0..h-1]] sim sim +-- _physStep grid acc sim@Simulation{simSpace=s,simW=w,simH=h} | trace ("" ++ show h) False = undefined +_physStep grid acc sim@Simulation{simSpace=s,simW=w,simH=h} = if null grid then acc else _physStep (tail grid) next sim where x = fst $ head grid y = snd $ head grid - next = sim + valid = validDirects x y w h + next = case simGetChunkType sim x y of + Water -> updateWaterChunk x y valid acc + _ -> acc + +-- takes in list of valid chunks, as well as the sim to modify +-- updateWaterChunk x y valid sim | trace ("x:" ++ show x ++ " y:" ++ show y ++ " " ++ show valid) False = undefined +updateWaterChunk x y valid sim = + -- if the chunk below is free, fall straight down + if elem (0,-1) valid && fromEnum (simGetChunkType sim x (y-1)) == fromEnum Air + then + let moved = simSet sim ChunkData { chunkType=Air } x y + in simSet moved ChunkData { chunkType=Water } x (y-1) + else if elem (-1,-1) valid && fromEnum (simGetChunkType sim (x-1) (y-1)) == fromEnum Air + then + let moved = simSet sim ChunkData { chunkType=Air } x y + in simSet moved ChunkData { chunkType=Water } (x-1) (y-1) + else if elem (1,-1) valid && fromEnum (simGetChunkType sim (x+1) (y-1)) == fromEnum Air + then + let moved = simSet sim ChunkData { chunkType=Air } x y + in simSet moved ChunkData { chunkType=Water } (x+1) (y-1) + -- stay put + else sim -- gets chunks around a given chunk that are inside grid +-- validDirects x y w h | trace ("w:"++ show w ++ "h:" ++ show h) False = undefined validDirects x y w h = filter - (\q -> 0 <= (fst q) && (fst q) < w && (snd q) <= 0 && (snd q) < h) - [(a,b) | a <- [x-1..x+1], b <- [y-1..y+1], not (a==x && b==y)] + -- (\q -> 0 <= (fst q)+x && (fst q)+x < w && (snd q)+y <= 0 && (snd q)+y < h) + (\q -> 0 <= (fst q)+x && (fst q)+x < w && 0 <= (snd q)+y && (snd q)+y < h) + [(a,b) | a <- [-1..1], b <- [-1..1], not (a==0 && b==0)] + +simToString :: Simulation -> [Char] +simToString sim@Simulation{simW=w} = + let simStr = V.toList $ V.map chunkToChar $ simSpace sim + in insert w '\n' simStr + +-- maps each chunktype to an ascii character +chunkToChar :: ChunkData -> Char +chunkToChar c = + case chunkType c of + Water -> '~' + Air -> '.' + Wall -> '#' + _ -> '?' + +-- from https://stackoverflow.com/questions/12659562/insert-specific-element-y-after-every-n-elements-in-a-list +insert :: Int -> a -> [a] -> [a] +insert n y xs = countdown n xs where + countdown 0 xs = y:countdown n xs + countdown _ [] = [] + countdown m (x:xs) = x:countdown (m-1) xs