X-Git-Url: https://git.danieliu.xyz/?p=ekitaihs.git;a=blobdiff_plain;f=Sim.hs;h=beb3d2ca812834b2f46d9c80fb641966f74e831c;hp=97456fc1ac96517044dba5eb15e45e4a1b32f0e8;hb=HEAD;hpb=73963404db8d4f3ff8b9b768678b87e981e4f745 diff --git a/Sim.hs b/Sim.hs index 97456fc..beb3d2c 100644 --- a/Sim.hs +++ b/Sim.hs @@ -8,6 +8,7 @@ module Sim ( import Debug.Trace import Data.Vector ((!), (//)) import qualified Data.Vector as V +import Data.List as L data Simulation = Simulation { simSpace :: V.Vector ChunkData @@ -17,7 +18,9 @@ data Simulation = Simulation data ChunkType = Air | Water - | Wall deriving (Show, Enum) + | Wall + | Pump + | Drain deriving (Show, Enum) data ChunkData = ChunkData { chunkType :: ChunkType @@ -47,36 +50,50 @@ _physStep grid acc sim@Simulation{simSpace=s,simW=w,simH=h} = valid = validDirects x y w h next = case simGetChunkType sim x y of Water -> updateWaterChunk x y valid acc + Pump -> updatePumpChunk x y valid acc + Drain -> updateDrainChunk x y valid acc _ -> acc - -- spawn = simSet next (ChunkData Water) 5 0 - --- takes in list of valid chunks, as well as the sim to modify --- updateWaterChunk x y valid sim | trace ("x:" ++ show x ++ " y:" ++ show y ++ " " ++ show valid) False = undefined -updateWaterChunk x y valid sim = - -- if the chunk below is free, fall straight down - if elem (0,1) valid && fromEnum (simGetChunkType sim x (y+1)) == fromEnum Air - then - let moved = simSet sim ChunkData { chunkType=Air } x y - in simSet moved ChunkData { chunkType=Water } x (y+1) - else if elem (-1,1) valid && fromEnum (simGetChunkType sim (x-1) (y+1)) == fromEnum Air - then - let moved = simSet sim ChunkData { chunkType=Air } x y - in simSet moved ChunkData { chunkType=Water } (x-1) (y+1) - else if elem (1,1) valid && fromEnum (simGetChunkType sim (x+1) (y+1)) == fromEnum Air - then - let moved = simSet sim ChunkData { chunkType=Air } x y - in simSet moved ChunkData { chunkType=Water } (x+1) (y+1) - else if elem (-1,0) valid && fromEnum (simGetChunkType sim (x-1) y) == fromEnum Air - then - let moved = simSet sim ChunkData { chunkType=Air } x y - in simSet moved ChunkData { chunkType=Water } (x-1) y - else if elem (1,0) valid && fromEnum (simGetChunkType sim (x+1) y) == fromEnum Air - then - let moved = simSet sim ChunkData { chunkType=Air } x y - in simSet moved ChunkData { chunkType=Water } (x+1) y - -- stay put - else sim +-- template for update functions +updateScaffolder x y valid sim directs cond exec = + if null directs then sim + else if cond (head directs) then exec (head directs) + else updateScaffolder x y valid sim (tail directs) cond exec + +updateWaterChunk x y valid sim = updateScaffolder x y valid sim + ((0,1) : (waterRandom [(-1,1),(1,1),(-1,0),(1,0)] x y)) + (\qd -> + elem qd valid && + fromEnum (simGetChunkType sim ((+) x $ fst qd) ((+) y $ snd qd)) == fromEnum Air + ) + (\qd -> simSet + (simSet sim ChunkData { chunkType=Air } x y) + ChunkData { chunkType=Water } + ((+) x $ fst qd) + ((+) y $ snd qd) + ) + +-- really stupid pure psuedorandom +waterRandom d x y = + let perm = L.permutations d + in perm !! ((x^y+x*y^x+x) `mod` (length perm)) + +updatePumpChunk x y valid sim = updateScaffolder x y valid sim + [(0,1),(-1,0),(1,0)] + (\qd -> + elem qd valid && + fromEnum (simGetChunkType sim ((+) x $ fst qd) ((+) y $ snd qd)) == fromEnum Air + ) + (\qd -> simSet sim ChunkData { chunkType=Water } ((+) x $ fst qd) ((+) y $ snd qd)) + +updateDrainChunk x y valid sim = updateScaffolder x y valid sim + [(0,1),(0,-1),(-1,0),(1,0)] + (\qd -> + elem qd valid && + fromEnum (simGetChunkType sim ((+) x $ fst qd) ((+) y $ snd qd)) == fromEnum Water + ) + (\qd -> simSet sim ChunkData { chunkType=Air } ((+) x $ fst qd) ((+) y $ snd qd)) + -- gets chunks around a given chunk that are inside grid -- validDirects x y w h | trace ("w:"++ show w ++ "h:" ++ show h) False = undefined validDirects x y w h = filter @@ -86,7 +103,7 @@ validDirects x y w h = filter simToString :: Simulation -> [Char] simToString sim@Simulation{simW=w} = let simStr = V.toList $ V.map chunkToChar $ simSpace sim - in insert w '\n' simStr + in Sim.insert w '\n' simStr -- from https://stackoverflow.com/questions/12659562/insert-specific-element-y-after-every-n-elements-in-a-list insert :: Int -> a -> [a] -> [a] @@ -118,6 +135,8 @@ chunkToChar c = Water -> '~' Air -> ' ' Wall -> '#' + Pump -> '@' + Drain -> 'O' _ -> '?' -- this is redundant, fix this somehow @@ -126,5 +145,7 @@ charToChunk c = ChunkData { chunkType=ctype } where ctype = if c=='~' then Water else if c=='#' then Wall + else if c=='@' then Pump + else if c=='O' then Drain else Air