X-Git-Url: https://git.danieliu.xyz/?p=ekitaihs.git;a=blobdiff_plain;f=Sim.hs;h=beb3d2ca812834b2f46d9c80fb641966f74e831c;hp=fe8c4026002a2531790600ade52b4e6e0cf08c50;hb=HEAD;hpb=0320d5e4f8a290f56c382f81d5443508aea30761 diff --git a/Sim.hs b/Sim.hs index fe8c402..beb3d2c 100644 --- a/Sim.hs +++ b/Sim.hs @@ -2,12 +2,13 @@ module Sim ( Simulation, simSpace, ChunkType, ChunkData, chunkType, initSimSpace, testSim, physStep, validDirects, - simToString + simToString, stringToSim ) where import Debug.Trace import Data.Vector ((!), (//)) import qualified Data.Vector as V +import Data.List as L data Simulation = Simulation { simSpace :: V.Vector ChunkData @@ -17,7 +18,9 @@ data Simulation = Simulation data ChunkType = Air | Water - | Wall deriving (Show, Enum) + | Wall + | Pump + | Drain deriving (Show, Enum) data ChunkData = ChunkData { chunkType :: ChunkType @@ -35,7 +38,7 @@ initSimSpace x y = Simulation } testSim = let a = simSet (initSimSpace 10 10) (ChunkData Water) 5 5 - in simSet a (ChunkData Wall) 5 4 + in simSet a (ChunkData Wall) 5 6 physStep sim@Simulation{simW=w,simH=h} = _physStep [(x, y) | x <- [0..w-1], y <- [0..h-1]] sim sim -- _physStep grid acc sim@Simulation{simSpace=s,simW=w,simH=h} | trace ("" ++ show h) False = undefined @@ -47,52 +50,102 @@ _physStep grid acc sim@Simulation{simSpace=s,simW=w,simH=h} = valid = validDirects x y w h next = case simGetChunkType sim x y of Water -> updateWaterChunk x y valid acc + Pump -> updatePumpChunk x y valid acc + Drain -> updateDrainChunk x y valid acc _ -> acc --- takes in list of valid chunks, as well as the sim to modify --- updateWaterChunk x y valid sim | trace ("x:" ++ show x ++ " y:" ++ show y ++ " " ++ show valid) False = undefined -updateWaterChunk x y valid sim = - -- if the chunk below is free, fall straight down - if elem (0,-1) valid && fromEnum (simGetChunkType sim x (y-1)) == fromEnum Air - then - let moved = simSet sim ChunkData { chunkType=Air } x y - in simSet moved ChunkData { chunkType=Water } x (y-1) - else if elem (-1,-1) valid && fromEnum (simGetChunkType sim (x-1) (y-1)) == fromEnum Air - then - let moved = simSet sim ChunkData { chunkType=Air } x y - in simSet moved ChunkData { chunkType=Water } (x-1) (y-1) - else if elem (1,-1) valid && fromEnum (simGetChunkType sim (x+1) (y-1)) == fromEnum Air - then - let moved = simSet sim ChunkData { chunkType=Air } x y - in simSet moved ChunkData { chunkType=Water } (x+1) (y-1) - -- stay put - else sim +-- template for update functions +updateScaffolder x y valid sim directs cond exec = + if null directs then sim + else if cond (head directs) then exec (head directs) + else updateScaffolder x y valid sim (tail directs) cond exec +updateWaterChunk x y valid sim = updateScaffolder x y valid sim + ((0,1) : (waterRandom [(-1,1),(1,1),(-1,0),(1,0)] x y)) + (\qd -> + elem qd valid && + fromEnum (simGetChunkType sim ((+) x $ fst qd) ((+) y $ snd qd)) == fromEnum Air + ) + (\qd -> simSet + (simSet sim ChunkData { chunkType=Air } x y) + ChunkData { chunkType=Water } + ((+) x $ fst qd) + ((+) y $ snd qd) + ) + +-- really stupid pure psuedorandom +waterRandom d x y = + let perm = L.permutations d + in perm !! ((x^y+x*y^x+x) `mod` (length perm)) + +updatePumpChunk x y valid sim = updateScaffolder x y valid sim + [(0,1),(-1,0),(1,0)] + (\qd -> + elem qd valid && + fromEnum (simGetChunkType sim ((+) x $ fst qd) ((+) y $ snd qd)) == fromEnum Air + ) + (\qd -> simSet sim ChunkData { chunkType=Water } ((+) x $ fst qd) ((+) y $ snd qd)) + +updateDrainChunk x y valid sim = updateScaffolder x y valid sim + [(0,1),(0,-1),(-1,0),(1,0)] + (\qd -> + elem qd valid && + fromEnum (simGetChunkType sim ((+) x $ fst qd) ((+) y $ snd qd)) == fromEnum Water + ) + (\qd -> simSet sim ChunkData { chunkType=Air } ((+) x $ fst qd) ((+) y $ snd qd)) + -- gets chunks around a given chunk that are inside grid -- validDirects x y w h | trace ("w:"++ show w ++ "h:" ++ show h) False = undefined validDirects x y w h = filter - -- (\q -> 0 <= (fst q)+x && (fst q)+x < w && (snd q)+y <= 0 && (snd q)+y < h) (\q -> 0 <= (fst q)+x && (fst q)+x < w && 0 <= (snd q)+y && (snd q)+y < h) [(a,b) | a <- [-1..1], b <- [-1..1], not (a==0 && b==0)] simToString :: Simulation -> [Char] simToString sim@Simulation{simW=w} = let simStr = V.toList $ V.map chunkToChar $ simSpace sim - in insert w '\n' simStr + in Sim.insert w '\n' simStr + +-- from https://stackoverflow.com/questions/12659562/insert-specific-element-y-after-every-n-elements-in-a-list +insert :: Int -> a -> [a] -> [a] +insert n y xs = countdown n xs where + countdown 0 xs = y:countdown n xs + countdown _ [] = [] + countdown m (x:xs) = x:countdown (m-1) xs + +-- stringToSim :: [String] -> Simulation +stringToSim strings = + _stringToSim st grid (initSimSpace w h) + where stripped = strings + w = maximum $ [(length s) | s <- stripped] + h = length stripped + grid = [(a,b) | a <- [0..(length stripped)-1], b <- [0..(length $ stripped !! a)-1]] + st = concat stripped + +_stringToSim st grid acc = + if null grid || null st then acc + else _stringToSim (tail st) (tail grid) next + where y = fst $ head grid -- not exactly sure why y and x got switched here + x = snd $ head grid + next = simSet acc (charToChunk $ head st) x y -- maps each chunktype to an ascii character chunkToChar :: ChunkData -> Char chunkToChar c = case chunkType c of Water -> '~' - Air -> '.' + Air -> ' ' Wall -> '#' + Pump -> '@' + Drain -> 'O' _ -> '?' --- from https://stackoverflow.com/questions/12659562/insert-specific-element-y-after-every-n-elements-in-a-list -insert :: Int -> a -> [a] -> [a] -insert n y xs = countdown n xs where - countdown 0 xs = y:countdown n xs - countdown _ [] = [] - countdown m (x:xs) = x:countdown (m-1) xs +-- this is redundant, fix this somehow +charToChunk :: Char -> ChunkData +charToChunk c = + ChunkData { chunkType=ctype } + where ctype = if c=='~' then Water + else if c=='#' then Wall + else if c=='@' then Pump + else if c=='O' then Drain + else Air