X-Git-Url: https://git.danieliu.xyz/?p=st.git;a=blobdiff_plain;f=x.c;h=7bfc36f278f83a3e60d04992e07fbded36550ab3;hp=48a66765c182e5a2c6f38821415c4b04b34d8898;hb=87545c612e8ab6e7cd1ef38e2355d0cb86df79f2;hpb=51e19ea11dd42eefed1ca136ee3f6be975f618b1 diff --git a/x.c b/x.c index 48a6676..7bfc36f 100644 --- a/x.c +++ b/x.c @@ -15,7 +15,7 @@ #include #include -static char *argv0; +char *argv0; #include "arg.h" #include "st.h" #include "win.h" @@ -171,6 +171,7 @@ static void kpress(XEvent *); static void cmessage(XEvent *); static void resize(XEvent *); static void focus(XEvent *); +static uint buttonmask(uint); static int mouseaction(XEvent *, uint); static void brelease(XEvent *); static void bpress(XEvent *); @@ -423,16 +424,30 @@ mousereport(XEvent *e) ttywrite(buf, len, 0); } +uint +buttonmask(uint button) +{ + return button == Button1 ? Button1Mask + : button == Button2 ? Button2Mask + : button == Button3 ? Button3Mask + : button == Button4 ? Button4Mask + : button == Button5 ? Button5Mask + : 0; +} + int mouseaction(XEvent *e, uint release) { MouseShortcut *ms; + /* ignore Buttonmask for Button - it's set on release */ + uint state = e->xbutton.state & ~buttonmask(e->xbutton.button); + for (ms = mshortcuts; ms < mshortcuts + LEN(mshortcuts); ms++) { if (ms->release == release && ms->button == e->xbutton.button && - (match(ms->mod, e->xbutton.state) || /* exact or forced */ - match(ms->mod, e->xbutton.state & ~forcemousemod))) { + (match(ms->mod, state) || /* exact or forced */ + match(ms->mod, state & ~forcemousemod))) { ms->func(&(ms->arg)); return 1; } @@ -1852,10 +1867,9 @@ run(void) XEvent ev; int w = win.w, h = win.h; fd_set rfd; - int xfd = XConnectionNumber(xw.dpy), xev, blinkset = 0, dodraw = 0; - int ttyfd; - struct timespec drawtimeout, *tv = NULL, now, last, lastblink; - long deltatime; + int xfd = XConnectionNumber(xw.dpy), ttyfd, xev, drawing; + struct timespec seltv, *tv, now, lastblink, trigger; + double timeout; /* Waiting for window mapping */ do { @@ -1876,82 +1890,77 @@ run(void) ttyfd = ttynew(opt_line, shell, opt_io, opt_cmd); cresize(w, h); - clock_gettime(CLOCK_MONOTONIC, &last); - lastblink = last; - - for (xev = actionfps;;) { + for (timeout = -1, drawing = 0, lastblink = (struct timespec){0};;) { FD_ZERO(&rfd); FD_SET(ttyfd, &rfd); FD_SET(xfd, &rfd); + if (XPending(xw.dpy)) + timeout = 0; /* existing events might not set xfd */ + + seltv.tv_sec = timeout / 1E3; + seltv.tv_nsec = 1E6 * (timeout - 1E3 * seltv.tv_sec); + tv = timeout >= 0 ? &seltv : NULL; + if (pselect(MAX(xfd, ttyfd)+1, &rfd, NULL, NULL, tv, NULL) < 0) { if (errno == EINTR) continue; die("select failed: %s\n", strerror(errno)); } - if (FD_ISSET(ttyfd, &rfd)) { - ttyread(); - if (blinktimeout) { - blinkset = tattrset(ATTR_BLINK); - if (!blinkset) - MODBIT(win.mode, 0, MODE_BLINK); - } - } + clock_gettime(CLOCK_MONOTONIC, &now); - if (FD_ISSET(xfd, &rfd)) - xev = actionfps; + if (FD_ISSET(ttyfd, &rfd)) + ttyread(); - clock_gettime(CLOCK_MONOTONIC, &now); - drawtimeout.tv_sec = 0; - drawtimeout.tv_nsec = (1000 * 1E6)/ xfps; - tv = &drawtimeout; - - dodraw = 0; - if (blinktimeout && TIMEDIFF(now, lastblink) > blinktimeout) { - tsetdirtattr(ATTR_BLINK); - win.mode ^= MODE_BLINK; - lastblink = now; - dodraw = 1; - } - deltatime = TIMEDIFF(now, last); - if (deltatime > 1000 / (xev ? xfps : actionfps)) { - dodraw = 1; - last = now; + xev = 0; + while (XPending(xw.dpy)) { + xev = 1; + XNextEvent(xw.dpy, &ev); + if (XFilterEvent(&ev, None)) + continue; + if (handler[ev.type]) + (handler[ev.type])(&ev); } - if (dodraw) { - while (XPending(xw.dpy)) { - XNextEvent(xw.dpy, &ev); - if (XFilterEvent(&ev, None)) - continue; - if (handler[ev.type]) - (handler[ev.type])(&ev); + /* + * To reduce flicker and tearing, when new content or event + * triggers drawing, we first wait a bit to ensure we got + * everything, and if nothing new arrives - we draw. + * We start with trying to wait minlatency ms. If more content + * arrives sooner, we retry with shorter and shorter periods, + * and eventually draw even without idle after maxlatency ms. + * Typically this results in low latency while interacting, + * maximum latency intervals during `cat huge.txt`, and perfect + * sync with periodic updates from animations/key-repeats/etc. + */ + if (FD_ISSET(ttyfd, &rfd) || xev) { + if (!drawing) { + trigger = now; + drawing = 1; } + timeout = (maxlatency - TIMEDIFF(now, trigger)) \ + / maxlatency * minlatency; + if (timeout > 0) + continue; /* we have time, try to find idle */ + } - draw(); - XFlush(xw.dpy); - - if (xev && !FD_ISSET(xfd, &rfd)) - xev--; - if (!FD_ISSET(ttyfd, &rfd) && !FD_ISSET(xfd, &rfd)) { - if (blinkset) { - if (TIMEDIFF(now, lastblink) \ - > blinktimeout) { - drawtimeout.tv_nsec = 1000; - } else { - drawtimeout.tv_nsec = (1E6 * \ - (blinktimeout - \ - TIMEDIFF(now, - lastblink))); - } - drawtimeout.tv_sec = \ - drawtimeout.tv_nsec / 1E9; - drawtimeout.tv_nsec %= (long)1E9; - } else { - tv = NULL; - } + /* idle detected or maxlatency exhausted -> draw */ + timeout = -1; + if (blinktimeout && tattrset(ATTR_BLINK)) { + timeout = blinktimeout - TIMEDIFF(now, lastblink); + if (timeout <= 0) { + if (-timeout > blinktimeout) /* start visible */ + win.mode |= MODE_BLINK; + win.mode ^= MODE_BLINK; + tsetdirtattr(ATTR_BLINK); + lastblink = now; + timeout = blinktimeout; } } + + draw(); + XFlush(xw.dpy); + drawing = 0; } }