enum { MODE_WRAP=1, MODE_INSERT=2, MODE_APPKEYPAD=4, MODE_ALTSCREEN=8 };
enum { ESC_START=1, ESC_CSI=2, ESC_OSC=4, ESC_TITLE=8, ESC_ALTCHARSET=16 };
enum { SCREEN_UPDATE, SCREEN_REDRAW };
+enum { WIN_VISIBLE=1, WIN_REDRAW=2, WIN_FOCUSED=4 };
typedef struct {
char c; /* character code */
int bufh; /* pixmap height */
int ch; /* char height */
int cw; /* char width */
- int focus;
- int vis; /* is visible */
+ char state; /* focus, redraw, visible */
} XWindow;
typedef struct {
void
tnewline(void) {
+ int x = term.c.x+1 < term.col ? term.c.x : 0;
int y = term.c.y;
if(term.c.y == term.bot)
tscrollup(term.top, 1);
else
y++;
- tmoveto(0, y);
+ tmoveto(x, y);
}
void
void
tclearregion(int x1, int y1, int x2, int y2) {
- int y, temp;
+ int x, y, temp;
if(x1 > x2)
temp = x1, x1 = x2, x2 = temp;
LIMIT(y2, 0, term.row-1);
for(y = y1; y <= y2; y++)
- memset(&term.line[y][x1], 0, sizeof(Glyph)*(x2-x1+1));
+ for(x = x1; x <= x2; x++)
+ term.line[y][x].state = 0;
}
void
tnewline();
break;
case '\a':
- if(!xw.focus)
+ if(!(xw.state & WIN_FOCUSED))
xseturgency(1);
break;
case '\033':
void
tresize(int col, int row) {
- int i;
+ int i, x;
int minrow = MIN(row, term.row);
int mincol = MIN(col, term.col);
int slide = term.c.y - row + 1;
for(i = 0; i < minrow; i++) {
term.line[i] = realloc(term.line[i], col * sizeof(Glyph));
term.alt[i] = realloc(term.alt[i], col * sizeof(Glyph));
- memset(term.line[i] + mincol, 0, (col - mincol) * sizeof(Glyph));
- memset(term.alt[i] + mincol, 0, (col - mincol) * sizeof(Glyph));
+ for(x = mincol; x < col; x++) {
+ term.line[i][x].state = 0;
+ term.alt[i][x].state = 0;
+ }
}
/* allocate any new rows */
xclear(oldx, oldy, oldx, oldy);
/* draw the new one */
- if(!(term.c.state & CURSOR_HIDE) && xw.focus) {
+ if(!(term.c.state & CURSOR_HIDE) && (xw.state & WIN_FOCUSED)) {
xdraws(&g.c, g, term.c.x, term.c.y, 1);
oldx = term.c.x, oldy = term.c.y;
}
Glyph base, new;
char buf[DRAW_BUF_SIZ];
- if(!xw.vis)
+ if(!(xw.state & WIN_VISIBLE))
return;
xclear(0, 0, term.col-1, term.row-1);
}
xdrawcursor();
XCopyArea(xw.dis, xw.buf, xw.win, dc.gc, 0, 0, xw.bufw, xw.bufh, BORDER, BORDER);
- XFlush(xw.dis);
}
#endif
void
expose(XEvent *ev) {
- draw(SCREEN_REDRAW);
+ XExposeEvent *e = &ev->xexpose;
+ if(xw.state & WIN_REDRAW) {
+ if(!e->count) {
+ xw.state &= ~WIN_REDRAW;
+ draw(SCREEN_REDRAW);
+ }
+ } else
+ XCopyArea(xw.dis, xw.buf, xw.win, dc.gc, e->x-BORDER, e->y-BORDER,
+ e->width, e->height, e->x, e->y);
}
void
visibility(XEvent *ev) {
XVisibilityEvent *e = &ev->xvisibility;
- /* XXX if this goes from 0 to 1, need a full redraw for next Expose,
- * not just a buf copy */
- xw.vis = e->state != VisibilityFullyObscured;
+ if(e->state == VisibilityFullyObscured)
+ xw.state &= ~WIN_VISIBLE;
+ else if(!(xw.state & WIN_VISIBLE))
+ /* need a full redraw for next Expose, not just a buf copy */
+ xw.state |= WIN_VISIBLE | WIN_REDRAW;
}
void
unmap(XEvent *ev) {
- xw.vis = 0;
+ xw.state &= ~WIN_VISIBLE;
}
void
void
focus(XEvent *ev) {
- if((xw.focus = ev->type == FocusIn))
+ if(ev->type == FocusIn) {
+ xw.state |= WIN_FOCUSED;
xseturgency(0);
+ } else
+ xw.state &= ~WIN_FOCUSED;
draw(SCREEN_UPDATE);
}