- xw.buf = XCreatePixmap(xw.dis, xw.win, xw.bufw, xw.bufh, XDefaultDepth(xw.dis, xw.scr));
+ XSetForeground(xw.dis, dc.gc, dc.col[DefaultBG]);
+ if(xw.bufw > oldw)
+ XFillRectangle(xw.dis, newbuf, dc.gc, oldw, 0,
+ xw.bufw-oldw, MIN(xw.bufh, oldh));
+ else if(xw.bufw < oldw && (BORDER > 0 || xw.w > xw.bufw))
+ XClearArea(xw.dis, xw.win, BORDER+xw.bufw, BORDER,
+ xw.w-xw.bufh-BORDER, BORDER+MIN(xw.bufh, oldh),
+ False);
+ if(xw.bufh > oldh)
+ XFillRectangle(xw.dis, newbuf, dc.gc, 0, oldh,
+ xw.bufw, xw.bufh-oldh);
+ else if(xw.bufh < oldh && (BORDER > 0 || xw.h > xw.bufh))
+ XClearArea(xw.dis, xw.win, BORDER, BORDER+xw.bufh,
+ xw.w-2*BORDER, xw.h-xw.bufh-BORDER,
+ False);
+ xw.buf = newbuf;