module Sim (
Simulation, simSpace,
ChunkType, ChunkData, chunkType,
- initSimSpace, testSim, physStep, updateWaterChunk, validDirects, simToString
+ initSimSpace, testSim, physStep, validDirects,
+ simToString
) where
import Debug.Trace
, simH = y
}
-testSim = simSet (initSimSpace 3 3) (ChunkData Water) 1 1
+testSim = let a = simSet (initSimSpace 10 10) (ChunkData Water) 5 5
+ in simSet a (ChunkData Wall) 5 4
physStep sim@Simulation{simW=w,simH=h} = _physStep [(x, y) | x <- [0..w-1], y <- [0..h-1]] sim sim
--- _physStep grid acc sim@Simulation{simSpace=s,simW=w,simH=h} | trace ("" ++ show acc) False = undefined
+-- _physStep grid acc sim@Simulation{simSpace=s,simW=w,simH=h} | trace ("" ++ show h) False = undefined
_physStep grid acc sim@Simulation{simSpace=s,simW=w,simH=h} =
if null grid then acc
else _physStep (tail grid) next sim
_ -> acc
-- takes in list of valid chunks, as well as the sim to modify
+-- updateWaterChunk x y valid sim | trace ("x:" ++ show x ++ " y:" ++ show y ++ " " ++ show valid) False = undefined
updateWaterChunk x y valid sim =
-- if the chunk below is free, fall straight down
if elem (0,-1) valid && fromEnum (simGetChunkType sim x (y-1)) == fromEnum Air
else sim
-- gets chunks around a given chunk that are inside grid
+-- validDirects x y w h | trace ("w:"++ show w ++ "h:" ++ show h) False = undefined
validDirects x y w h = filter
- (\q -> 0 <= (fst q) && (fst q) < w && (snd q) <= 0 && (snd q) < h)
- [(a-x,b-y) | a <- [x-1..x+1], b <- [y-1..y+1], not (a==x && b==y)]
+ -- (\q -> 0 <= (fst q)+x && (fst q)+x < w && (snd q)+y <= 0 && (snd q)+y < h)
+ (\q -> 0 <= (fst q)+x && (fst q)+x < w && 0 <= (snd q)+y && (snd q)+y < h)
+ [(a,b) | a <- [-1..1], b <- [-1..1], not (a==0 && b==0)]
simToString :: Simulation -> [Char]
simToString sim@Simulation{simW=w} =
let simStr = V.toList $ V.map chunkToChar $ simSpace sim
in insert w '\n' simStr
+-- maps each chunktype to an ascii character
+chunkToChar :: ChunkData -> Char
+chunkToChar c =
+ case chunkType c of
+ Water -> '~'
+ Air -> '.'
+ Wall -> '#'
+ _ -> '?'
+
-- from https://stackoverflow.com/questions/12659562/insert-specific-element-y-after-every-n-elements-in-a-list
insert :: Int -> a -> [a] -> [a]
insert n y xs = countdown n xs where
countdown _ [] = []
countdown m (x:xs) = x:countdown (m-1) xs
-chunkToChar :: ChunkData -> Char
-chunkToChar c =
- case chunkType c of
- Water -> '~'
- Air -> '.'
- _ -> '?'