ATTR_BOLD = 4,
ATTR_GFX = 8,
ATTR_ITALIC = 16,
+ ATTR_BLINK = 32,
};
enum cursor_movement {
switch(attr[i]) {
case 0:
term.c.attr.mode &= ~(ATTR_REVERSE | ATTR_UNDERLINE | ATTR_BOLD \
- | ATTR_ITALIC);
+ | ATTR_ITALIC | ATTR_BLINK);
term.c.attr.fg = DefaultFG;
term.c.attr.bg = DefaultBG;
break;
case 4:
term.c.attr.mode |= ATTR_UNDERLINE;
break;
+ case 5:
+ term.c.attr.mode |= ATTR_BLINK;
+ break;
case 7:
term.c.attr.mode |= ATTR_REVERSE;
break;
case 24:
term.c.attr.mode &= ~ATTR_UNDERLINE;
break;
+ case 25:
+ term.c.attr.mode &= ~ATTR_BLINK;
+ break;
case 27:
term.c.attr.mode &= ~ATTR_REVERSE;
break;