c->bw = wa->border_width;
}
else {
- if(c->x + c->w + 2 * c->bw > wx + ww)
- c->x = wx + ww - c->w - 2 * c->bw;
- if(c->y + c->h + 2 * c->bw > wy + wh)
- c->y = wy + wh - c->h - 2 * c->bw;
- c->x = MAX(c->x, wx);
- c->y = MAX(c->y, wy);
+ if(c->x + c->w + 2 * c->bw > sx + sw)
+ c->x = sx + sw - c->w - 2 * c->bw;
+ if(c->y + c->h + 2 * c->bw > sy + sh)
+ c->y = sy + sh - c->h - 2 * c->bw;
+ c->x = MAX(c->x, sx);
+ c->y = MAX(c->y, sy);
c->bw = borderpx;
}