removed spow(x, 0); calls, I did them for consistency's sake, but it should be rather...
authorAnselm R. Garbe <garbeam@gmail.com>
Sun, 5 Aug 2007 14:00:08 +0000 (16:00 +0200)
committerAnselm R. Garbe <garbeam@gmail.com>
Sun, 5 Aug 2007 14:00:08 +0000 (16:00 +0200)
layout.c

index 2016917..7a7abae 100644 (file)
--- a/layout.c
+++ b/layout.c
@@ -43,7 +43,7 @@ tile(void) {
                                sum += spow(vratio, i);
                        mscale = wah / sum;
                        if(vratio >= 1)
-                               mmaxtile = bh > (mscale * spow(vratio, 0));
+                               mmaxtile = bh > mscale;
                        else
                                mmaxtile = bh > (mscale * spow(vratio, n - 1));
                }
@@ -55,8 +55,8 @@ tile(void) {
                                sum += spow(vratio, i);
                        sscale = wah / sum;
                        if(vratio >= 1) {
-                               mmaxtile = bh > (mscale * spow(vratio, 0));
-                               smaxtile = bh > (sscale * spow(vratio, 0));
+                               mmaxtile = bh > mscale;
+                               smaxtile = bh > sscale;
                        }
                        else {
                                mmaxtile = bh > (mscale * spow(vratio, nmaster - 1));