void
tile(void) {
- int y, h;
+ int x, y, h, w;
unsigned int i, n;
Client *c;
return;
/* tile stack */
+ x = (tx > c->x + c->w) ? c->x + c->w + 2 * c->bw : tw;
y = ty;
+ w = (tx > c->x + c->w) ? wx + ww - x : tw;
h = th / n;
if(h < bh)
h = th;
for(i = 0, c = nextunfloating(c->next); c; c = nextunfloating(c->next), i++) {
if(i + 1 == n) /* remainder */
- tileresize(c, tx, y, tw - 2 * c->bw, (ty + th) - y - 2 * c->bw);
+ tileresize(c, x, y, w - 2 * c->bw, (ty + th) - y - 2 * c->bw);
else
- tileresize(c, tx, y, tw - 2 * c->bw, h - 2 * c->bw);
+ tileresize(c, x, y, w - 2 * c->bw, h - 2 * c->bw);
if(h != th)
y = c->y + c->h + 2 * c->bw;
}