lt = &layouts[0];
/* bar position */
- bx = BX;
- by = BY;
- bw = BW;
+ bx = BX; by = BY; bw = BW;
/* window area */
- wx = WX;
- wy = WY;
- ww = WW;
- wh = WH;
+ wx = WX; wy = WY; ww = WW; wh = WH;
/* master area */
- mx = MX;
- my = MY;
- mw = MW;
- mh = MH;
+ mx = MX; my = MY; mw = MW; mh = MH;
/* tile area */
- tx = TX;
- ty = TY;
- tw = TW;
- th = TH;
+ tx = TX; ty = TY; tw = TW; th = TH;
/* monocle area */
- mox = MOX;
- moy = MOY;
- mow = MOW;
- moh = MOH;
+ mox = MOX; moy = MOY; mow = MOW; moh = MOH;
/* init bar */
for(blw = i = 0; i < LENGTH(layouts); i++) {