-module Sim ( initSimSpace, testSim, physStep, validDirects ) where
+module Sim ( initSimSpace, testSim, physStep ) where
import Data.Vector ((!), (//))
import qualified Data.Vector as V
-- Simulation simSpace simW simH
-data Simulation = Simulation (V.Vector ChunkData) Int Int deriving (Show)
+data Simulation = Simulation
+ { simSpace :: V.Vector ChunkData
+ , simW :: Int
+ , simH :: Int
+ } deriving (Show)
data ChunkType = Empty
| Water
| Wall deriving (Show)
-data ChunkData = ChunkData ChunkType deriving (Show)
+data ChunkData = ChunkData
+ { chunkType :: ChunkType
+ } deriving (Show)
-- vec accessors
-simGet (Simulation s w _) x y = s ! (y*w+x)
-simSet (Simulation s w h) c x y = Simulation (s // [(y*w+x,c)]) w h
+simGet Simulation{simSpace=s,simW=w} x y = s ! (y*w+x)
+simSet sim@Simulation{simSpace=s,simW=w,simH=h} c x y = sim { simSpace = (s // [(y*w+x,c)]) }
-initSimSpace x y = Simulation (V.replicate (y*x) (ChunkData Empty)) x y
+initSimSpace x y = Simulation
+ { simSpace = V.replicate (y*x) ChunkData { chunkType=Empty }
+ , simW = x
+ , simH = y
+ }
testSim = simSet (initSimSpace 10 10) (ChunkData Water) 5 0
-physStep sim@(Simulation _ w h) = _physStep [(x, y) | x <- [0..w-1], y <- [0..h-1]] (initSimSpace w h) sim
-_physStep grid acc sim@(Simulation s w h) =
+physStep sim@Simulation{simW=w,simH=h} = _physStep [(x, y) | x <- [0..w-1], y <- [0..h-1]] (initSimSpace w h) sim
+_physStep grid acc sim@Simulation{simSpace=s,simW=w,simH=h} =
if null grid then acc
else _physStep (tail grid) next sim
where x = fst $ head grid
y = snd $ head grid
next = sim
+-- takes in list of valid chunks, as well as the sim to modify
+-- updateWaterChunk valid sim =
+
+
-- gets chunks around a given chunk that are inside grid
validDirects x y w h = filter
(\q -> 0 <= (fst q) && (fst q) < w && (snd q) <= 0 && (snd q) < h)