/* macros */
#define IS_SET(flag) ((term.mode & (flag)) != 0)
-#define ISCONTROLC0(c) (BETWEEN(c, 0, 0x1f) || (c) == '\177')
+#define ISCONTROLC0(c) (BETWEEN(c, 0, 0x1f) || (c) == 0x7f)
#define ISCONTROLC1(c) (BETWEEN(c, 0x80, 0x9f))
#define ISCONTROL(c) (ISCONTROLC0(c) || ISCONTROLC1(c))
#define ISDELIM(u) (u && wcschr(worddelimiters, u))
bp = &term.line[n][0];
end = &bp[MIN(tlinelen(n), term.col) - 1];
if (bp != end || bp->u != ' ') {
- for ( ;bp <= end; ++bp)
+ for ( ; bp <= end; ++bp)
tprinter(buf, utf8encode(bp->u, buf));
}
tprinter("\n", 1);
Glyph *gp;
control = ISCONTROL(u);
- if (!IS_SET(MODE_UTF8) && !IS_SET(MODE_SIXEL)) {
+ if (!IS_SET(MODE_UTF8 | MODE_SIXEL)) {
c[0] = u;
width = len = 1;
} else {
* triggers drawing, we first wait a bit to ensure we got
* everything, and if nothing new arrives - we draw.
* We start with trying to wait minlatency ms. If more content
- * arrives sooner, we retry with shorter and shorter preiods,
+ * arrives sooner, we retry with shorter and shorter periods,
* and eventually draw even without idle after maxlatency ms.
* Typically this results in low latency while interacting,
* maximum latency intervals during `cat huge.txt`, and perfect