-module Sim ( initSimSpace, testSim, physStep ) where
+module Sim ( initSimSpace, testSim, physStep, updateWaterChunk, validDirects ) where
+import Debug.Trace
import Data.Vector ((!), (//))
import qualified Data.Vector as V
--- Simulation simSpace simW simH
data Simulation = Simulation
{ simSpace :: V.Vector ChunkData
, simW :: Int
, simH :: Int
} deriving (Show)
-data ChunkType = Empty
+data ChunkType = Air
| Water
- | Wall deriving (Show)
+ | Wall deriving (Show, Enum)
data ChunkData = ChunkData
{ chunkType :: ChunkType
-- vec accessors
simGet Simulation{simSpace=s,simW=w} x y = s ! (y*w+x)
simSet sim@Simulation{simSpace=s,simW=w,simH=h} c x y = sim { simSpace = (s // [(y*w+x,c)]) }
+simGetChunkType sim x y = chunkType $ simGet sim x y
initSimSpace x y = Simulation
- { simSpace = V.replicate (y*x) ChunkData { chunkType=Empty }
+ { simSpace = V.replicate (y*x) ChunkData { chunkType=Air }
, simW = x
, simH = y
}
-testSim = simSet (initSimSpace 10 10) (ChunkData Water) 5 0
+testSim = simSet (initSimSpace 3 3) (ChunkData Water) 1 1
-physStep sim@Simulation{simW=w,simH=h} = _physStep [(x, y) | x <- [0..w-1], y <- [0..h-1]] (initSimSpace w h) sim
+physStep sim@Simulation{simW=w,simH=h} = _physStep [(x, y) | x <- [0..w-1], y <- [0..h-1]] sim sim
+-- _physStep grid acc sim@Simulation{simSpace=s,simW=w,simH=h} | trace ("" ++ show acc) False = undefined
_physStep grid acc sim@Simulation{simSpace=s,simW=w,simH=h} =
if null grid then acc
else _physStep (tail grid) next sim
where x = fst $ head grid
y = snd $ head grid
- next = sim
+ valid = validDirects x y w h
+ next = case simGetChunkType sim x y of
+ Water -> updateWaterChunk x y valid acc
+ _ -> acc
-- takes in list of valid chunks, as well as the sim to modify
--- updateWaterChunk valid sim =
-
+updateWaterChunk x y valid sim =
+ -- if the chunk below is free, fall straight down
+ if elem (0,-1) valid && fromEnum (simGetChunkType sim x (y-1)) == fromEnum Air
+ then
+ let moved = simSet sim ChunkData { chunkType=Air } x y
+ in simSet moved ChunkData { chunkType=Water } x (y-1)
+ else if elem (-1,-1) valid && fromEnum (simGetChunkType sim (x-1) (y-1)) == fromEnum Air
+ then
+ let moved = simSet sim ChunkData { chunkType=Air } x y
+ in simSet moved ChunkData { chunkType=Water } (x-1) (y-1)
+ else if elem (1,-1) valid && fromEnum (simGetChunkType sim (x+1) (y-1)) == fromEnum Air
+ then
+ let moved = simSet sim ChunkData { chunkType=Air } x y
+ in simSet moved ChunkData { chunkType=Water } (x+1) (y-1)
+ -- stay put
+ else sim
-- gets chunks around a given chunk that are inside grid
validDirects x y w h = filter
(\q -> 0 <= (fst q) && (fst q) < w && (snd q) <= 0 && (snd q) < h)
- [(a,b) | a <- [x-1..x+1], b <- [y-1..y+1], not (a==x && b==y)]
+ [(a-x,b-y) | a <- [x-1..x+1], b <- [y-1..y+1], not (a==x && b==y)]