static void
tile(void) {
- unsigned int i, n, nx, ny, nw, nh, mw, mh, tw, th;
+ unsigned int i, n, nx, ny, nw, nh, mw, mh, tw, th, remain;
Client *c;
for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
mh = (n > nmaster) ? wah / nmaster : wah / (n > 0 ? n : 1);
mw = (n > nmaster) ? (waw * masterw) / 1000 : waw;
th = (n > nmaster) ? wah / (n - nmaster) : 0;
+ remain = (n > nmaster) ? wah - th * (n - nmaster) : 0;
tw = waw - mw;
for(i = 0, c = clients; c; c = c->next)
nw = tw - 2 * c->border;
if(th > 2 * c->border) {
ny += (i - nmaster) * th;
- if(i == n - 1)
- nh = wah - ny - 2 * c->border;
- else
- nh = th - 2 * c->border;
+ nh = th - 2 * c->border;
+ if (i == n - 1)
+ nh += remain;
}
else /* fallback if th <= 2 * c->border */
nh = wah - 2 * c->border;