int i, r, g, b;
XRenderColor xft_color = { .alpha = 0 };
- /* load default white color */
- if(!XftColorAllocName(xw.dpy, xw.vis, xw.cmap, colorname[256], &dc.xft_col[256]))
- die("Could not allocate color '%s'\n", colorname[256]);
-
/* load colors [0-15] colors and [256-LEN(colorname)[ (config.h) */
for(i = 0; i < LEN(colorname); i++) {
if(!colorname[i])
continue;
if(!XftColorAllocName(xw.dpy, xw.vis, xw.cmap, colorname[i], &dc.xft_col[i])) {
- dc.xft_col[i] = dc.xft_col[256];
- fprintf(stderr, "Could not allocate color '%s'\n", colorname[i]);
+ die("Could not allocate color '%s'\n", colorname[i]);
}
}
xft_color.green = g == 0 ? 0 : 0x3737 + 0x2828 * g;
xft_color.blue = b == 0 ? 0 : 0x3737 + 0x2828 * b;
if(!XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &xft_color, &dc.xft_col[i])) {
- dc.xft_col[i] = dc.xft_col[256];
- fprintf(stderr, "Could not allocate color %d\n", i);
+ die("Could not allocate color %d\n", i);
}
i++;
}