it's all nsz's hard investigation effort, hail nsz! ;)
authorAnselm R Garbe <garbeam@gmail.com>
Fri, 17 Jul 2009 12:35:17 +0000 (13:35 +0100)
committerAnselm R Garbe <garbeam@gmail.com>
Fri, 17 Jul 2009 12:35:17 +0000 (13:35 +0100)
config.mk
dwm.c

index 3fcfd2f..086424d 100644 (file)
--- a/config.mk
+++ b/config.mk
@@ -1,5 +1,5 @@
 # dwm version
-VERSION = 5.6
+VERSION = 5.7
 
 # Customize below to fit your system
 
diff --git a/dwm.c b/dwm.c
index 71d7e63..289b508 100644 (file)
--- a/dwm.c
+++ b/dwm.c
@@ -350,9 +350,9 @@ applysizehints(Client *c, int *x, int *y, int *w, int *h, Bool interact) {
                /* adjust for aspect limits */
                if(c->mina > 0 && c->maxa > 0) {
                        if(c->maxa < (float)*w / *h)
-                               *w = *h * c->maxa;
+                               *w = *h * c->maxa + 0.5; /* -Os double upcast workaround */
                        else if(c->mina < (float)*h / *w)
-                               *h = *w * c->mina;
+                               *h = *w * c->mina + 0.5; /* -Os double upcast workaround */
                }
                if(baseismin) { /* increment calculation requires this */
                        *w -= c->basew;
@@ -1807,8 +1807,8 @@ updatesizehints(Client *c) {
        else
                c->minw = c->minh = 0;
        if(size.flags & PAspect) {
-               c->mina = (float)size.min_aspect.y / (float)size.min_aspect.x;
-               c->maxa = (float)size.max_aspect.x / (float)size.max_aspect.y;
+               c->mina = (float)size.min_aspect.y / size.min_aspect.x;
+               c->maxa = (float)size.max_aspect.x / size.max_aspect.y;
        }
        else
                c->maxa = c->mina = 0.0;