+BoardMenu*
+create_board_menu(Board* board)
+{
+ BoardMenu* new_boardmenu;
+
+ new_boardmenu = malloc(sizeof(BoardMenu));
+
+ new_boardmenu->menu_list = make_menus(board, board->todolist_count);
+ new_boardmenu->menu_count = board->todolist_count;
+ new_boardmenu->selected = 0;
+
+ return new_boardmenu;
+}
+
+Board*
+boardmenu_to_board(BoardMenu* boardmenu)
+{
+ Board newboard = malloc(sizeof(Board));
+ TodoList** todolist_list = malloc(sizeof(TodoList*));
+
+ for (int i = 0; i < boardmenu->menu_count; i++) {
+ Menu* curmenu = boardmenu->menu_list[i];
+
+ TodoList* new_todolist = malloc(sizeof(TodoList));
+ TodoItem** item_list = malloc(sizeof(TodoItem*));
+ new_todolist->list_name = get_menu_name(curmenu);
+ new_todolist->item_count = get_menu_length(curmenu);
+
+ /* for (int j = 0; j < get_menu_length(curmenu); j++) { */
+
+ /* } */
+
+ new_todolist->item_list = item_list;
+
+ }
+
+ newboard->todolist_list = todolist_list;
+ newboard->todolist_count = boardmenu->menu_count;
+
+ return newboard;
+
+}
+
+int
+set_selected_menu(BoardMenu* boardmenu, int index)
+{
+ Menu* old_menu;
+ Menu* new_menu;
+ int new_pos;
+
+ old_menu = boardmenu->menu_list[boardmenu->selected];
+ new_menu = boardmenu->menu_list[index];
+
+ set_menu_focus(old_menu, false);
+ set_menu_focus(new_menu, true);
+
+ /* also try to jump to a similar position if possible */
+ /* rn theres a bug if old menu is empty */
+ new_pos = min(get_selected_item(old_menu), get_menu_length(new_menu)-1);
+ set_selected_item(new_menu, new_pos);
+
+ boardmenu->selected = index;
+
+ return 0;
+}
+