#define FADE_DELAY 15000 // micro seconds
int ncurses_display(deck_t *deck, int notrans, int nofade);
-void add_line(WINDOW *window, int y, int x, line_t *line);
+void add_line(WINDOW *window, int y, int x, line_t *line, int max_cols);
void fade_out(WINDOW *window, int trans, int colors);
void fade_in(WINDOW *window, int trans, int colors);