#include "headers/utils.h"
#include "config.h"
+void render_step(BoardMenu* boardmenu);
+void save_to_file(char* filepath, BoardMenu* boardmenu);
+
int
main(int argc, char** argv)
{
BoardMenu* boardmenu;
boardmenu = create_board_menu(board);
- // this is temp
- for (int i = 0; i < boardmenu->menu_count; i++) {
- render_menu(boardmenu->menu_list[i]);
- }
+ /* need to render before user presses anything */
+ render_step(boardmenu);
- char ch;
+ int ch;
while ((ch = getch()) != BINDING_QUIT) {
Menu* active_menu;
break;
case BINDING_MOVE_ITEM_LEFT:
if (boardmenu->selected-1 < 0) break;
+ if (get_menu_length(boardmenu->menu_list[boardmenu->selected]) == 0) break;
{
Menu* from_menu;
Menu* to_menu;
- from_menu = boardmenu->menu_list[boardmenu->selected],
- to_menu = boardmenu->menu_list[boardmenu->selected-1],
+ from_menu = boardmenu->menu_list[boardmenu->selected];
+ to_menu = boardmenu->menu_list[boardmenu->selected-1];
insert_item(
to_menu,
break;
case BINDING_MOVE_ITEM_RIGHT:
if (boardmenu->selected >= boardmenu->menu_count-1) break;
+ if (get_menu_length(boardmenu->menu_list[boardmenu->selected]) == 0) break;
// this is legit cpy paste please fix this
{
Menu* from_menu;
Menu* to_menu;
- from_menu = boardmenu->menu_list[boardmenu->selected],
- to_menu = boardmenu->menu_list[boardmenu->selected+1],
+ from_menu = boardmenu->menu_list[boardmenu->selected];
+ to_menu = boardmenu->menu_list[boardmenu->selected+1];
insert_item(
to_menu,
menu_driver(active_menu, MENU_EDIT);
break;
case BINDING_SELECT:
-
break;
case BINDING_WRITE:
- {
- Board* writeboard;
- writeboard = boardmenu_to_board(boardmenu);
-
- begin_write(boardfile_name, writeboard);
- free_board(writeboard);
- }
+ save_to_file(boardfile_name, boardmenu);
+ break;
+ case KEY_RESIZE:
+ /* ; */
+ /* int y, x; */
+ /* char out[10]; */
+ /* getmaxyx(stdscr, y, x); */
+ /* sprintf(out, "%d,%d", y, x); */
+ /* mvprintw(20, 20, out); */
+ /* resize_term(y, x); */
break;
}
- for (int i = 0; i < boardmenu->menu_count; i++) {
- render_menu(boardmenu->menu_list[i]);
- }
+ render_step(boardmenu);
}
+
+ /* save on exit - this causes weird stuff to happen, maybe it's not given enough time to write before program exits? */
+ /* save_to_file(boardfile_name, boardmenu); */
exit_tscurses();
return 0;
}
+void
+render_step(BoardMenu* boardmenu)
+{
+ for (int i = 0; i < boardmenu->menu_count; i++) {
+
+ Menu* curmenu = boardmenu->menu_list[i];
+
+ /* update the descriptions - maybe not do this here */
+ for (int j = 0; j < get_menu_length(curmenu); j++) {
+ update_menuitem_descrip(get_menu_item(curmenu, j));
+ }
+
+ render_menu(curmenu);
+ }
+}
+
+void
+save_to_file(char* filepath, BoardMenu* boardmenu)
+{
+ Board* writeboard;
+ writeboard = boardmenu_to_board(boardmenu);
+
+ begin_write(filepath, writeboard);
+ free_board(writeboard);
+}