#include "headers/utils.h"
#include "config.h"
-typedef struct BoardMenu {
- Menu** menu_list;
- int menu_count;
- int selected;
-} BoardMenu;
-
-BoardMenu* create_board_menu(Board* board);
-int set_selected_menu(BoardMenu* boardmenu, int index);
-
-MenuItem** todolist_to_menuitem(TodoItem** item_list, int list_length);
-Menu** make_menus(Board* board, int todolist_length);
+void render_step(BoardMenu* boardmenu);
+void save_to_file(char* filepath, BoardMenu* boardmenu);
int
main(int argc, char** argv)
{
+ char* boardfile_name = "test_board.md";
+ printf("%c]0;%s - %s%c", '\033', "taskasaur", boardfile_name, '\007'); // need to reset after program exits
+
/* read from todo file */
Board* board;
- board = begin_parse("test_board.md");
+ board = begin_parse(boardfile_name);
/* log_todo(board); */
/* init curses */
BoardMenu* boardmenu;
boardmenu = create_board_menu(board);
- // this is temp
- for (int i = 0; i < boardmenu->menu_count; i++) {
- render_menu(boardmenu->menu_list[i]);
- }
+ /* need to render before user presses anything */
+ render_step(boardmenu);
- char ch;
+ int ch;
while ((ch = getch()) != BINDING_QUIT) {
Menu* active_menu;
break;
case BINDING_MOVE_ITEM_LEFT:
if (boardmenu->selected-1 < 0) break;
+ if (get_menu_length(boardmenu->menu_list[boardmenu->selected]) == 0) break;
{
Menu* from_menu;
Menu* to_menu;
- from_menu = boardmenu->menu_list[boardmenu->selected],
- to_menu = boardmenu->menu_list[boardmenu->selected-1],
+ from_menu = boardmenu->menu_list[boardmenu->selected];
+ to_menu = boardmenu->menu_list[boardmenu->selected-1];
insert_item(
to_menu,
break;
case BINDING_MOVE_ITEM_RIGHT:
if (boardmenu->selected >= boardmenu->menu_count-1) break;
+ if (get_menu_length(boardmenu->menu_list[boardmenu->selected]) == 0) break;
// this is legit cpy paste please fix this
{
Menu* from_menu;
Menu* to_menu;
- from_menu = boardmenu->menu_list[boardmenu->selected],
- to_menu = boardmenu->menu_list[boardmenu->selected+1],
+ from_menu = boardmenu->menu_list[boardmenu->selected];
+ to_menu = boardmenu->menu_list[boardmenu->selected+1];
insert_item(
to_menu,
case BINDING_INSERT_BELOW:
menu_driver(active_menu, MENU_INSERT_BELOW);
break;
+ /* case BINDING_MOVE_MENU_LEFT: */
+ /* if (boardmenu->selected-1 < 0) break; */
+
+ /* swap_menu(boardmenu, boardmenu->selected, boardmenu->selected-1); */
+ /* boardmenu->selected -= 1; */
+ /* set_selected_menu(boardmenu, boardmenu->selected); */
+
+ /* break; */
+ /* case BINDING_MOVE_MENU_RIGHT: */
+ /* if (boardmenu->selected >= boardmenu->menu_count-1) break; */
+ /* swap_menu(boardmenu, boardmenu->selected, boardmenu->selected+1); */
+ /* boardmenu->selected += 1; */
+ /* set_selected_menu(boardmenu, boardmenu->selected); */
+
+ /* break; */
case BINDING_EDIT_ITEM:
menu_driver(active_menu, MENU_EDIT);
break;
+ case BINDING_SELECT:
+ break;
+ case BINDING_WRITE:
+ save_to_file(boardfile_name, boardmenu);
+ break;
+ case KEY_RESIZE:
+ /* ; */
+ /* int y, x; */
+ /* char out[10]; */
+ /* getmaxyx(stdscr, y, x); */
+ /* sprintf(out, "%d,%d", y, x); */
+
+ /* mvprintw(20, 20, out); */
+ /* resize_term(y, x); */
+ break;
}
- for (int i = 0; i < boardmenu->menu_count; i++) {
- render_menu(boardmenu->menu_list[i]);
- }
-
+ render_step(boardmenu);
}
+
+ /* save on exit - this causes weird stuff to happen, maybe it's not given enough time to write before program exits? */
+ /* save_to_file(boardfile_name, boardmenu); */
exit_tscurses();
return 0;
}
-BoardMenu*
-create_board_menu(Board* board)
-{
- BoardMenu* new_boardmenu;
-
- new_boardmenu = malloc(sizeof(BoardMenu));
-
- new_boardmenu->menu_list = make_menus(board, board->todolist_count);
- new_boardmenu->menu_count = board->todolist_count;
- new_boardmenu->selected = 0;
-
- return new_boardmenu;
-}
-
-int
-set_selected_menu(BoardMenu* boardmenu, int index)
+void
+render_step(BoardMenu* boardmenu)
{
- Menu* old_menu;
- Menu* new_menu;
- int new_pos;
-
- old_menu = boardmenu->menu_list[boardmenu->selected];
- new_menu = boardmenu->menu_list[index];
-
- set_menu_focus(old_menu, false);
- set_menu_focus(new_menu, true);
-
- /* also try to jump to a similar position if possible */
- /* rn theres a bug if old menu is empty */
- new_pos = min(get_selected_item(old_menu), get_menu_length(new_menu)-1);
- set_selected_item(new_menu, new_pos);
-
- boardmenu->selected = index;
-
- return 0;
-}
+ for (int i = 0; i < boardmenu->menu_count; i++) {
-MenuItem**
-todolist_to_menuitem(TodoItem** item_list, int list_length)
-{
- MenuItem** items;
+ Menu* curmenu = boardmenu->menu_list[i];
- items = malloc((list_length+1)*sizeof(MenuItem*));
- for (int i = 0; i < list_length; i++) {
- items[i] = create_menuitem(item_list[i]->item_name);
- }
+ /* update the descriptions - maybe not do this here */
+ for (int j = 0; j < get_menu_length(curmenu); j++) {
+ update_menuitem_descrip(get_menu_item(curmenu, j));
+ }
- items[list_length] = 0; //null terminate
- return items;
+ render_menu(curmenu);
+ }
}
-Menu**
-make_menus(Board* board, int todolist_length)
+void
+save_to_file(char* filepath, BoardMenu* boardmenu)
{
- // this is temp
- #define MENU_WIDTH 40
-
- Menu** menu_list;
-
- menu_list = malloc(todolist_length*sizeof(Menu*));
-
- for (int i = 0; i < todolist_length; i++) {
-
- /* read from parsed */
- TodoList* todo_list = board->todolist_list[i];
- MenuItem** item_list = todolist_to_menuitem(todo_list->item_list, todo_list->item_count);
-
- Menu* new_menu = create_menu(todo_list->list_name, item_list);
-
- /* make window */
- WINDOW* win = newwin(20, MENU_WIDTH, 1, 1+MENU_WIDTH*i);
- box(win, 0, 0);
-
- /* some menu settings */
- set_menu_win(new_menu, win);
- set_menu_focus(new_menu, i == 0); // make first win focused
-
- /* refresh */
- refresh();
- wrefresh(win);
-
- menu_list[i] = new_menu;
- }
+ Board* writeboard;
+ writeboard = boardmenu_to_board(boardmenu);
- return menu_list;
+ begin_write(filepath, writeboard);
+ free_board(writeboard);
}