crude scrolling
[taskasaur.git] / taskasaur.c
index 03c3ab4..dbc3d31 100644 (file)
@@ -5,25 +5,18 @@
 #include "headers/utils.h"
 #include "config.h"
 
-typedef struct BoardMenu {
-    Menu** menu_list;
-    int menu_count;
-    int selected;
-} BoardMenu;
-
-BoardMenu* create_board_menu(Board* board);
-int set_selected_menu(BoardMenu* boardmenu, int index);
-
-MenuItem** todolist_to_menuitem(TodoItem** item_list, int list_length);
-Menu** make_menus(Board* board, int todolist_length);
-
+void render_step(BoardMenu* boardmenu);
+void save_to_file(char* filepath, BoardMenu* boardmenu);
 
 int
 main(int argc, char** argv)
 {
+    char* boardfile_name = "test_board.md"; 
+    printf("%c]0;%s - %s%c", '\033', "taskasaur", boardfile_name, '\007'); // need to reset after program exits
+
     /* read from todo file */
     Board* board;
-    board = begin_parse("test_board.md");
+    board = begin_parse(boardfile_name);
     /* log_todo(board); */
 
     /* init curses */
@@ -32,12 +25,10 @@ main(int argc, char** argv)
     BoardMenu* boardmenu;
     boardmenu = create_board_menu(board);
 
-    // this is temp
-    for (int i = 0; i < boardmenu->menu_count; i++) {
-        render_menu(boardmenu->menu_list[i]);
-    }
+    /* need to render before user presses anything */
+    render_step(boardmenu);
 
-    char ch;
+    int ch;
     while ((ch = getch()) != BINDING_QUIT) {
 
         Menu* active_menu;
@@ -70,100 +61,144 @@ main(int argc, char** argv)
                 break;
             case BINDING_MOVE_ITEM_DOWN:
                 menu_driver(active_menu, MENU_MOVE_DOWN);
+                break;
+            case BINDING_MOVE_ITEM_LEFT:
+                if (boardmenu->selected-1 < 0) break;
+                {
+                    Menu* from_menu;
+                    Menu* to_menu;
+
+                    from_menu = boardmenu->menu_list[boardmenu->selected];
+                    to_menu = boardmenu->menu_list[boardmenu->selected-1];
+
+                    insert_item(
+                        to_menu,
+                        get_menu_item(
+                            from_menu,
+                            get_selected_item(from_menu)
+                        ),
+                        min(
+                            get_selected_item(from_menu),
+                            get_menu_length(to_menu)
+                        )
+                    );
+                    delete_item(
+                        from_menu,
+                        get_selected_item(from_menu) 
+                    );
+                    set_selected_menu(boardmenu, boardmenu->selected-1);
+                }
+
+                break;
+            case BINDING_MOVE_ITEM_RIGHT:
+                if (boardmenu->selected >= boardmenu->menu_count-1) break;
+                // this is legit cpy paste please fix this
+                {
+                    Menu* from_menu;
+                    Menu* to_menu;
+
+                    from_menu = boardmenu->menu_list[boardmenu->selected];
+                    to_menu = boardmenu->menu_list[boardmenu->selected+1];
+
+                    insert_item(
+                        to_menu,
+                        get_menu_item(
+                            from_menu,
+                            get_selected_item(from_menu)
+                        ),
+                        min(
+                            get_selected_item(from_menu),
+                            get_menu_length(to_menu)
+                        )
+                    );
+                    delete_item(
+                        from_menu,
+                        get_selected_item(from_menu) 
+                    );
+                    set_selected_menu(boardmenu, boardmenu->selected+1);
+                }
+
                 break;
             case BINDING_DELETE_ITEM:
                 menu_driver(active_menu, MENU_DELETE);
                 break;
-
+            case BINDING_APPEND_ITEM:
+                menu_driver(active_menu, MENU_APPEND);
+                break;
+            case BINDING_INSERT_ABOVE:
+                menu_driver(active_menu, MENU_INSERT_ABOVE);
+                break;
+            case BINDING_INSERT_BELOW:
+                menu_driver(active_menu, MENU_INSERT_BELOW);
+                break;
+            /* case BINDING_MOVE_MENU_LEFT: */
+            /*     if (boardmenu->selected-1 < 0) break; */
+
+            /*     swap_menu(boardmenu, boardmenu->selected, boardmenu->selected-1); */
+                /* boardmenu->selected -= 1; */
+                /* set_selected_menu(boardmenu, boardmenu->selected); */
+
+                /* break; */
+            /* case BINDING_MOVE_MENU_RIGHT: */
+                /* if (boardmenu->selected >= boardmenu->menu_count-1) break; */
+                /* swap_menu(boardmenu, boardmenu->selected, boardmenu->selected+1); */
+                /* boardmenu->selected += 1; */
+                /* set_selected_menu(boardmenu, boardmenu->selected); */
+
+                /* break; */
+            case BINDING_EDIT_ITEM:
+                menu_driver(active_menu, MENU_EDIT);
+                break;
+            case BINDING_SELECT:
+                break;
+            case BINDING_WRITE:
+                save_to_file(boardfile_name, boardmenu);
+                break;
+            case KEY_RESIZE:
+                /* ; */
+                /* int y, x; */
+                /* char out[10]; */
+                /* getmaxyx(stdscr, y, x); */
+                /* sprintf(out, "%d,%d", y, x); */
+
+                /* mvprintw(20, 20, out); */
+                /* resize_term(y, x); */
+                break;
         }
 
-        for (int i = 0; i < boardmenu->menu_count; i++) {
-            render_menu(boardmenu->menu_list[i]);
-        }
+        render_step(boardmenu);
 
     }
+    
+    /* save on exit - this causes weird stuff to happen, maybe it's not given enough time to write before program exits? */
+    /* save_to_file(boardfile_name, boardmenu); */
 
     exit_tscurses();
     return 0;    
 }
 
-BoardMenu*
-create_board_menu(Board* board)
+void
+render_step(BoardMenu* boardmenu)
 {
-    BoardMenu* new_boardmenu;
-
-    new_boardmenu = malloc(sizeof(BoardMenu));
-
-    new_boardmenu->menu_list = make_menus(board, board->todolist_count);
-    new_boardmenu->menu_count = board->todolist_count;
-    new_boardmenu->selected = 0;
-
-    return new_boardmenu;
-}
-
-int
-set_selected_menu(BoardMenu* boardmenu, int index)
-{
-    Menu* old_menu;
-    Menu* new_menu;
-    
-    old_menu = boardmenu->menu_list[boardmenu->selected];
-    new_menu = boardmenu->menu_list[index];
-
-    set_menu_focus(old_menu, false);
-    set_menu_focus(new_menu, true);
-
-    boardmenu->selected = index;
-
-    return 0;
-}
+        for (int i = 0; i < boardmenu->menu_count; i++) {
 
-MenuItem** 
-todolist_to_menuitem(TodoItem** item_list, int list_length)
-{
-    MenuItem** items;
+            Menu* curmenu = boardmenu->menu_list[i];
 
-    items = malloc((list_length+1)*sizeof(MenuItem*));
-    for (int i = 0; i < list_length; i++) {
-        items[i] = create_menuitem(item_list[i]->item_name);
-    }
+            /* update the descriptions - maybe not do this here */ 
+            for (int j = 0; j < get_menu_length(curmenu); j++) {
+                update_menuitem_descrip(get_menu_item(curmenu, j));
+            }
 
-    items[list_length] = 0; //null terminate
-    return items;
+            render_menu(curmenu);
+        }
 }
 
-Menu**
-make_menus(Board* board, int todolist_length)
+void
+save_to_file(char* filepath, BoardMenu* boardmenu)
 {
-    // this is temp
-    #define MENU_WIDTH 40
-
-    Menu** menu_list;
-
-    menu_list = malloc(todolist_length*sizeof(Menu*));
-
-    for (int i = 0; i < todolist_length; i++) {
-
-        /* read from parsed */
-        TodoList* todo_list = board->todolist_list[i];
-        MenuItem** item_list = todolist_to_menuitem(todo_list->item_list, todo_list->item_count);
-
-        Menu* new_menu = create_menu(todo_list->list_name, item_list);
-
-        /* make window */
-        WINDOW* win = newwin(20, MENU_WIDTH, 1, 1+MENU_WIDTH*i);
-        box(win, 0, 0);
-
-        /* some menu settings */
-        set_menu_win(new_menu, win);
-        set_menu_focus(new_menu, i == 0); // make first win focused
-
-        /* refresh */
-        refresh();
-        wrefresh(win);
-
-        menu_list[i] = new_menu;
-    }
+    Board* writeboard;
+    writeboard = boardmenu_to_board(boardmenu);
 
-    return menu_list;
+    begin_write(filepath, writeboard);
+    free_board(writeboard);
 }