2 #include "headers/parser.h"
3 #include "headers/render.h"
4 #include "headers/menu.h"
5 #include "headers/utils.h"
8 typedef struct BoardMenu {
14 BoardMenu* create_board_menu(Board* board);
15 int set_selected_menu(BoardMenu* boardmenu, int index);
17 MenuItem** todolist_to_menuitem(TodoItem** item_list, int list_length);
18 Menu** make_menus(Board* board, int todolist_length);
21 main(int argc, char** argv)
23 /* read from todo file */
25 board = begin_parse("test_board.md");
26 /* log_todo(board); */
32 boardmenu = create_board_menu(board);
35 for (int i = 0; i < boardmenu->menu_count; i++) {
36 render_menu(boardmenu->menu_list[i]);
40 while ((ch = getch()) != BINDING_QUIT) {
43 active_menu = boardmenu->menu_list[boardmenu->selected];
47 case BINDING_SCROLL_UP:
48 menu_driver(active_menu, MENU_UP);
50 case BINDING_SCROLL_DOWN:
51 menu_driver(active_menu, MENU_DOWN);
53 case BINDING_SCROLL_LEFT:
54 if (boardmenu->selected-1 < 0) break;
55 set_selected_menu(boardmenu, boardmenu->selected-1);
57 case BINDING_SCROLL_RIGHT:
58 if (boardmenu->selected+1 > boardmenu->menu_count-1) break;
59 set_selected_menu(boardmenu, boardmenu->selected+1);
61 case BINDING_JUMP_TOP:
62 menu_driver(active_menu, MENU_TOP);
64 case BINDING_JUMP_BOTTOM:
65 menu_driver(active_menu, MENU_BOTTOM);
67 case BINDING_MOVE_ITEM_UP:
68 menu_driver(active_menu, MENU_MOVE_UP);
70 case BINDING_MOVE_ITEM_DOWN:
71 menu_driver(active_menu, MENU_MOVE_DOWN);
73 case BINDING_DELETE_ITEM:
74 menu_driver(active_menu, MENU_DELETE);
76 case BINDING_APPEND_ITEM:
77 menu_driver(active_menu, MENU_APPEND);
81 for (int i = 0; i < boardmenu->menu_count; i++) {
82 render_menu(boardmenu->menu_list[i]);
93 create_board_menu(Board* board)
95 BoardMenu* new_boardmenu;
97 new_boardmenu = malloc(sizeof(BoardMenu));
99 new_boardmenu->menu_list = make_menus(board, board->todolist_count);
100 new_boardmenu->menu_count = board->todolist_count;
101 new_boardmenu->selected = 0;
103 return new_boardmenu;
107 set_selected_menu(BoardMenu* boardmenu, int index)
113 old_menu = boardmenu->menu_list[boardmenu->selected];
114 new_menu = boardmenu->menu_list[index];
116 set_menu_focus(old_menu, false);
117 set_menu_focus(new_menu, true);
119 /* also try to jump to a similar position if possible */
120 /* rn theres a bug if old menu is empty */
121 new_pos = (get_selected_item(old_menu) > get_menu_length(new_menu)-1) ?
122 get_menu_length(new_menu)-1 : get_selected_item(old_menu);
123 set_selected_item(new_menu, new_pos);
125 boardmenu->selected = index;
131 todolist_to_menuitem(TodoItem** item_list, int list_length)
135 items = malloc((list_length+1)*sizeof(MenuItem*));
136 for (int i = 0; i < list_length; i++) {
137 items[i] = create_menuitem(item_list[i]->item_name);
140 items[list_length] = 0; //null terminate
145 make_menus(Board* board, int todolist_length)
148 #define MENU_WIDTH 40
152 menu_list = malloc(todolist_length*sizeof(Menu*));
154 for (int i = 0; i < todolist_length; i++) {
156 /* read from parsed */
157 TodoList* todo_list = board->todolist_list[i];
158 MenuItem** item_list = todolist_to_menuitem(todo_list->item_list, todo_list->item_count);
160 Menu* new_menu = create_menu(todo_list->list_name, item_list);
163 WINDOW* win = newwin(20, MENU_WIDTH, 1, 1+MENU_WIDTH*i);
166 /* some menu settings */
167 set_menu_win(new_menu, win);
168 set_menu_focus(new_menu, i == 0); // make first win focused
174 menu_list[i] = new_menu;